CoD: MW2 -IGN Review
Call of Duty: Modern Warfare 2 Review
It's set to be one of the biggest selling games of all time. Is it one of the greatest?
by Mark Bozon
IGN.com
November 10, 2009 - Over the years the Call of Duty series has set the bar for immersive, action-packed, cinematic FPS gaming, and no matter what camp you're from there's no denying the franchise's influence on the industry. When Infinity Ward moved from the classic World War II setting and blazed new ground with Modern Warfare we saw the first obvious split within the world of Call of Duty. The series dropped its historic focus, created a new cast of characters, and began treading on new ground by taking the first-person shooter genre to new locales, and pushing the boundaries of what military games are willing to show. With Modern Warfare 2, the sheer amount of hype has been practically inescapable, with preorders alone setting it up as one of the biggest selling games of all time, the addition of even more multiplayer modes and features, and the game's new Special Operations mode has set Infinity Ward's lastest up as the game to beat this year.
The real question: has it been worth the wait, and can Modern Warfare 2 live up to the precedent set by over half a decade of Call of Duty tradition?
Modern Warfare 2 is by far the least traditional of the series, with the core package broken up into three main pillars of gameplay. Single-player fans have their main campaign, if you're down for more co-op gameplay either locally or via online connection you've got the new Spec Ops mode, and Modern Warfare's groundbreaking multiplayer is back, and truly better than ever. There's an overwhelming amount of content to experience, but with each mode being 100% standalone in nature, you're getting three completely different experiences all in one. That, however, also plays a huge factor into how your final opinion of Modern Warfare 2 as a whole turns out.
First and foremost is the single-player experience. As the anchor of the Call of Duty world, campaign mode is back, and it's intense. You'll instantly get a sense of just how far the improved engine has come when you're thrown into the bustling streets of Rio de Janeiro's favela, the ice-capped mountains of Kazakhstan, the dusty roads of Afghanistan, and other unexpected locales. On the visual side of things, Modern Warfare 2 is an obvious step up over Call of Duty 4 and World at War, with a stronger emphasis on complex terrain in the environments, weather effects, destructible objects, and the overall sense of action and chaos that comes with so many visual improvements. This is only complemented further by the increased attention to sound design, with the effects of many returning weapons being re-recorded,even more in-level chatter amongst your allies, and a truly captivating score by Hans Zimmer which builds based on specific in-game moments. Modern Warfare 2 feels like an action movie through and through, with the production values alone dating Infinity Ward's last game, Call of Duty 4, quite a bit.
At the same time, the single-player campaign has its issues. For starters, it's short. I've been playing Call of Duty 4 steadily since its release, and my first completion of the Modern Warfare 2 campaign came in at just under five hours on regular difficulty. Playing through on hardened will add another hour and a half onto that. Modern Warfare 2 is definitely more chaotic this time around – partially due to the new visual effects and upped production values – and with the improved enemy AI and tough scenario design you'll be fighting for every checkpoint.
One of the larger visual changes to the game's heads-up display this time around is the blood splatter system. In previous Call of Duty offerings you'd get damaged, the screen would start to shade red, and you'd be required to seek cover before your vision returned to normal. Modern Warfare 2 employs a new system, actually having a thicker blood layer added to up the realism. There's been some discussion on whether the splatter is too distracting, and in my experience with the game it's far from an issue. You'll be able to take more hits on easier difficulty settings, so while a few well-placed shots will drop players on hardened or veteran modes the added splatter is an acceptable trade-off for more overall health.

Campaign's story might be a little farfetched and slightly cramped, but there's no denying the spectacle of it all. Modern Warfare 2 will blow you away.
Thankfully many of the glaring issues from last time around have been fixed. You won't find unlimited enemy spawns in areas, there's always a waypoint icon on-screen showing you where to go or who to follow, and the amount of in-game chatter from your team is simply astounding. It isn't often in games that you'll hear your squad call out specific areas on the map and have it mean anything. When your friend shouts, "Two tangos behind the yellow station wagon!" you'll actually see two enemies behind a yellow station wagon. It's a pretty engaging experience. You'll still have random issues with friendly AI, specifically with blocking your movement or deciding to walk in front of you mid-firefight, but for the most part it's a better experience than the first Modern Warfare.
Where Modern Warfare 2's campaign drops the ball, however, is in its actual storytelling. With no historic anchor it's up to the Infinity Ward to not only put players in the moment, but also build and develop the world around those moments. That's one area where Modern Warfare 2 could have used more polish time or specific direction to get right. Events fly by, story is told only through load screens or in-game via NPC chatter (usually amidst firefights, where reading text isn't exactly priority one) and the story is so gigantically over-the-top that you'll often find yourself catching your breath after a mission, feeling like you had fun, and then trying to figure out what you just did in the context of the story. Though this may prove an issue for some, I was able to catch the plot, enjoy the characters, follow the twists, and truly care about the story. But then again, I've also been dedicated to nothing but Modern Warfare 2 for the last six months. The game often expects you to already know the characters, extrapolate on one line of dialogue or a quick cut-scene, and then figure out the story from there. In the end though, there's no real weight to anything you're doing. Outside of playing a couple missions as a soldier taking orders from the top you never get a true feel for scale, or any actual emotional attachment to the events. Something as simple as a newscast reel, or moment of downtime while on the field would have gone a long way. The end result is a game that has the feel of an '80s action movie with huge plot holes covered by plenty of epic moments, but never a believable, cohesive set of events.
There are definitely still great moments to be had in single player though. There's a laundry list of awesome gameplay concepts and new tech at your disposal. It just doesn't stack up against some of the previous Call of Duty story modes, where single player was the obvious focus throughout the entire package.

Multiplayer raises the bar this time around with a huge emphasis on team play. Bring your friends, or get online and make some.
"I may not be a mathematician, but I can count to a million." - Shannon Sharpe