Originally Posted by
Hawgdriver
The running game was fine. Take away the 70 yard run and the rest was 3.5 a clip, including the garbage time clock-burners. That's pretty solid--average--across the league week 1 (15th of 32).
Games have funny contours though. What's the score, what is the defense trying to take away, what is being set up for later?
Here's some context:
Drive 1: 5 plays, 21 yards, 3:2 (run to pass play ratio) - punt
Drive 2: 14 plays, 62 yards, 5:9 - FG (helluva drive with no happy ending)
Drive 3: 8 plays, 65 yards, 1:7 - Turnover (another blistering drive)
Drive 4: 7 plays, 57 yards, 1: 6 - TD
Drive 5: 16 plays, 75 yards, 5:11 - TD
Drive 6: 9 plays, 69 yards, 4:5 - FG
At this point, the game is 20-7 Broncos and the defense plays brilliantly--keeping the Giants from stopping the clock and not giving up chunk plays--6 minutes that nets the Giants 59 yards and a turnover on downs. Game's over.
Shurmur calls 18 runs in getting to his 20 points, and leans heavy into Teddy. And Teddy, typically not a league leader in efficiency, punished the Giants.
This is the kind of complimentary football that the offense needs to go places. Teddy definitely pulled his weight on offense, it's a great sign.
Serious. Look at the drives after the first one. 14 plays, 8 plays, 16 plays, 9 plays. All of them 62+ yard drives unless they ended in a TD. Damn! It's a post-2015 Broncos fan wet dream.
Oh, it's just the Giants...yeah, but a good team is supposed to make bad teams looks like that, it's not a gimme. They looked like a good team.
It is pick your poison, just what the offense needed.